#define STRICT #include #include #include "WSL.h" #include "Window.h" #include "Control.h" #include "UpDown.h" SUpDown::SUpDown(SWindow* parent, int id) : SControl(parent, UPDOWN_CLASS, id) { } SUpDown::~SUpDown(void) { } void SUpDown::SetRange(short int nLower, short int nUpper) { SendMessage(UDM_SETRANGE, 0, MAKELONG(nUpper, nLower)); } short int SUpDown::SetPos(short nPos) { return static_cast(SendMessage(UDM_SETPOS, 0, MAKELONG(nPos, 0))); } short int SUpDown::GetPos(void) { return LOWORD(SendMessage(UDM_GETPOS)); }